![]() ![]() ![]() Where contracts are concerned, you must be shrewd as each contract awards a total pay-out from which additional support such as airstrikes, repairs and so forth are deducted from, meaning that you need to be careful with your mechs when you take them out onto the battlefield as every chink in your armor carries with it a very real cost. As the leader of your very own mercenary company, you are responsible for taking on contracts, managing your inventory and expanding your team. A shame, really.īefore battle kicks off however, you’ll be exposed to the other primary facet of MechWarrior 5: Mercenaries single-player campaign – namely the mercenary outfit management into which all other aspects of the campaign are couched. Additionally, while the armaments that you can equip on each mech are pleasingly varied, it’s also true that they lack somewhat of the oomph (the laser weapons in particular) that one would readily associate with these bipedal war machines. Sadly though, the flipside of the steep learning curve for this handling model is that it simply isn’t fast or accessible enough for more casual folks to really engage with the game as effortlessly as they might like. Every weapon that is attached to your mech cannot just be fired with reckless abandon as each one requires a period of cooldown when doing so, this means that when you’re in a pitched battle with other mechs, you need to pace yourself accordingly and in this sense, the combat in MechWarrior 5: Mercenaries feels more tactical than it otherwise would. When fighting other mechs (and not the variously dull tanks and helicopters that you’ll often encounter), you can brilliantly elect to target specific limbs on your enemies, blasting their legs away to reduce their movement or targeting their arms and shoulders to deprive them of their weapons systems. Speaking of physicality, combat in MechWarrior 5: Mercenaries also has appreciable depth here too. Pleasingly, these mechs feel appropriately heavy too, with their slow movement and stiff turning mechanisms (not to mention the feel of heft when the jump jets are engaged), all adding up to give these mechs a real feeling of physicality. When it comes to controlling your mech, MechWarrior 5: Mercenaries makes no apologies here – controlling these towering mechanical monsters is tricky to say the least thanks to the tank style controls that allow these mechs to look in one direction while moving in another. From stacking up on a weapon heavy design to unleash destruction on a grand scale to tailoring a mech for faster movement speed on a retrieval mission, there’s certainly plenty of freedom to tailor your massive stomper however you see fit. MechWarrior 5: Mercenaries permits players to choose from over 50 different mech chassis types and many more variants, allowing players to customise their mech accordingly depending on the requirements of the mission at hand. Into the game itself, MechWarrior 5: Mercenaries is really a game of two halves – the third-person mech combat and naturally, the management of your mercenary outfit. ![]() Sure, MechWarrior 5: Mercenaries makes use of the ample creative latitude of its premise to weave a story of conflict on a galaxy-spanning level that is laced through the various missions you can take on, but without a cast of meaningful characters to relate to, not to mention a lack of themes and stories to captivate the player, it all feels a little flat and dull to say the least. Likewise the story too feels a touch rudderless. The thing is, characters tend to be mostly throwaway constructs with no real emotion or charisma and as such it’s difficult, if not impossible, to really get invested in them or their plight. You see, when you’re not stomping around on missions, you’ll be wandering around your home base, talking to other pilots and taking on missions. ![]() The problem with the narrative setup for the main campaign of MechWarrior 5: Mercenaries is that it just isn’t very interesting at all. MechWarrior 5: Mercenaries casts players as the inheritor of a decimated mercenary outfit in the far reaches of space who must rebuild the prestige of their company while getting involved in the broader macro conflict that has swept up the larger mech clans of the intergalactic framework known as the Inner Sphere. ![]()
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